Tag Archives: conwaygameoflife

First Test of an AI Player in Lifeforms

This prototype of the Lifeforms game is a two player game with my very first AI player. It is me versus an AI player. The AI player is blue. I am red.


All moves in this experimental game are flip moves. On a flip, an empty cell becomes a live cell or a live cell dies. Once a player is done moving, the game is then advanced one Life generation, and it is the other player’s turn.

This initial AI player is very basic. It knows how to examine the board and find flip moves that will create the biggest change in the overall score. So, not very smart, but it is good to have a framework in place for testing AI players. Continue reading

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Progress on a Two Player Game of Life

I am making progress on a two player game based on Conway’s Game of Life. In this prototype, players have a certain number of cells they may add on a turn. Players try to place cells to increase their cell count and decrease their opponent’s count.

The player scores are shown on the bottom right of the screen. How many cells each player can add is shown on the bottom left. The new cell allotment increases by 1 every other turn.

This demo shows two human players. It is time to work on the AI players and see how challenging the game can be. Continue reading

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A Test of One Game Idea for LifeForms

A test of one game idea for Lifeforms. Players secretly add cells to a life board.

… This is shown in the video below …

The winner is the player with the most cells left after fifty generations. More work is needed. Outcomes feel too random. Continue reading

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Lifeforms Prototype 4

Experimenting with Lifeforms game, a two player game based on Conway’s Game of Life.

…video …

Players secretly add cells to an initial configuration. The Preview shows four Life generations ahead. When you are happy with your new cells, you touch the Continue button.
Continue reading

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