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- Interesting Gacha
- Game Design Information from Amy Jo Kim
- New Trailer Video for Double Star Game
- Winners from Google Play Indie Games Festival
- New Indie Corner on Google Play
- The Superbook: an Interesting Idea
- Double Star in Indie Corner on Google Play
- Alien Commander to Appear in Rocket Rascal
- Improved Double Star
- Tutorial: How to Implement In-app Billing in Android - Part 1
- Android Images With Clickable Areas - Part 1
- Tutorial: How to Implement In-app Billing in Android – Part 2
- Multitouch Panning and Zooming Examples for Android
- Moving Views In Android - Part 2, Drag and Drop
- How to Export and Import Android Virtual Devices
- How To Build A Simple Help Screen in Android
- Android Rotate and Scale Bitmap Example
- Drag-Drop for Android GridView (V4)
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Tag Archives: game design
I found what looks like a good source for game information. It’s from Amy Jo Kim. See https://www.getrevue.co/profile/amyjokim.
There are many good talks by Amy Jo Kim on Youtube. A few of my favorites follow. There are quite a few references to gamification, but what I really have enjoyed is learning about building compelling experiences and community. Continue reading
With so many games out there, you have to hook players right away. Double Star has a setting that let’s you choose between short and long training. My hope was that the short training would get players into the real game faster. Any thoughts? Did it work for you?
More on the “thirty second hook” here … Continue reading
In this article, I describe how I built a simple game board in Android. The sample app shows a grid of squares that represents a game board. The squares on the game board come from an array of image tiles. The grid can be zoomed in or out and moved. Touch events are triggered when squares are touched. Regular and long press are handled. With this sample as a starting point, it should be easy to build a game that uses a board of squares. Continue reading
For my next Android tutorial, I am working on a demo app for a game board. The app displays a grid of squares that represents a game board. The grid can be zoomed in or out and moved. Touch events are triggered when squares are touched. Regular and long press are handled….
Here is a short video of the demo app in action. … Continue reading
Back in February 2014, I wrote an article about how I did tutorials in a space war game app. The article was “Lessons From Angry Birds: My Thoughts on Android Game Tutorials”. The topics covered include game tutorials, engaging users, and gamification. The article has been revised a bit, primarily because the game changed names from “Starship” to “Double Star”.
I have been thinking about stories lately and what makes a great story. I hope that learning about good stories will help me as I work on my space war app.
Two good TED videos: (1) The Clues to a Great Story, by Andrew Stanton; (2) The Mystery Box, by J. J. Abrams.
It’s interesting where you find serious discussion of big ideas. Awhile ago, I read the article “Game Developers Will Shape the Future of our World.” I really like this statement attributed to Jane McGonigal from the Institute of the Future:
“To be happy, humans crave: satisfying work to do, the experience of being good at something, time spent with people we like, a chance to be part of something bigger”
Following up on this reference, I learned that she is something of an expert on happiness and building engaging experiences. Below are links related to the keynote address and game design.