Tag Archives: double-star

Reimagined Space Game for iOS and Android

Double Star II is a fast-paced, turn-based space adventure game. The game is the reimagined version of classic trek games from the 1980’s.

Your role: Command a starship and save the galaxy.

I have been working on the Double Star game for several years now. I just recently finished a version of the game for iOS. So all of you starship captains out there with iPhones and iPads can play now. Continue reading

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Double Star on the App Store

Alien starships in Double Star. Released today on the App Store: https://apple.co/2TtWhLF  Continue reading

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Alien Starships in Double Star II

The aliens upgraded their starships. Yikes!

Shown in this Double Star II screenshot are one alien Commander starship and three of their smaller K starships.

Saving the galaxy just got a little more difficult … and prettier.

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The Notch and Double Star II

If you have a new phone with a display inset (aka notch) or rounded corners, the starship status panels on the left and right of the Double Star play screen might be clipped.

If you are seeing clipping on your device, use the Layout screen to adjust margins so that you can see everything. The Layout screen is accessed from the Settings screen.
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Plotting a Course in Double Star II

This is what plotting a course looks like in the new one-touch movement system in Double Star II.  Look for it in version 1.1, which is being released this week.

Follow the link to see an animation of plotting a course:  Double Star on Tumblr.

For more information, see Double Star on Wglxy.com or Double Star on Google Play. Continue reading

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Experimenting with One Touch Movement in Double Star II

The image is a preview of the new “one touch” move in Double Star II.

Double Star is a turn-based space strategy game. You make moves and then the enemy makes moves. Sometimes the enemy is far away and invisible, beyond your scanner range. In that situation, you will want to move quickly from one quadrant to the next.

With a turn-based game the design challenge is to come up with a way to make moves quickly while still allowing the player time to reflect on his or her actions for that turn before committing to the action. Continue reading

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Early Access iPhone Release of Double Star II

The Double Star II game is headed to the App Store. If you have an iPhone and want to be part of early access testing, contact me at doublestar@wglxy.com. Continue reading

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Double Star II – Check the Chart

The chart screen shows what the computer knows about the quadrants you have visited. Red dots indicate enemy ships; white dots, stars. It is a great help to you. It gives you a picture of where you might want to go next to destroy the invaders.

Occasionally, you may see this kind of behavior in the game. You move from quadrant to quadrant and then you go to the Chart screen and discover that it has not been updating. Your ship is in q quadrant and eveything around it is still marked unknown. That’s what this picture shows. Our ship is in quadrant 2-3, the one that is highlighted with the blue rectangle. The question marks (?) indicate quadrants for which we have no information yet.

Long range scanners are damaged … Continue reading

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