Category Archives: Game Design

Wing Leader Featured on Gamer’s Edge

As I mentioned in my last post, I am working on a new game. It’s called Wing Leader. It is a family-friendly racing game. Bees race to the hive, collecting nectar along the way.

Recently, the game was featured on the Gamer’s Edge website. The article there tells the story of how Wing Leader was developed. See “Having an App-etite for Creation: At the Heart of a Game.” While you are there, enjoy some of the other content creator articles being featured this month on Gamer’s Edge. Continue reading

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Article About Why You Should Play Games

I found an interesting article on the NPR website: Why You Should Play Video Games.

Horizon: Zero Dawn sounds like the kind of game a friend of mine was talking about making: exploring, seeing interesting things, solving puzzles, fighting battles, and with enough story to tie it all together. Continue reading

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Interesting Gacha

Interesting note on Gamasutra about “gacha” Continue reading

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Game Design Information from Amy Jo Kim

I found what looks like a good source for game information. It’s from Amy Jo Kim. See https://www.getrevue.co/profile/amyjokim.

There are many good talks by Amy Jo Kim on Youtube. A few of my favorites follow. There are quite a few references to gamification, but what I really have enjoyed is learning about building compelling experiences and community. Continue reading

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Winners from Google Play Indie Games Festival

Game designers, you might get some ideas for games and techniques here: Google Play Indie Games Festival.

It’s interesting that most things you think about turn into games. Not two months ago, I was thinking about orbits and gravity after reading a sci-fi book. The book was Seven Eves by Neal Stephenson. One of the apps winners was a puzzle game about orbits. Continue reading

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More on the Thirty Second Hook

With so many games out there, you have to hook players right away. Double Star has a setting that let’s you choose between short and long training. My hope was that the short training would get players into the real game faster. Any thoughts? Did it work for you?

More on the “thirty second hook” here … Continue reading

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New Code for Super Star Trek

There is new code for the Java version of Super Star Trek. The latest changes include improvements in the way events are handled.

See the Wglxy.com download page: http://www.wglxy.com/java-port-of-super-star-trek. Continue reading

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