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- Interesting Gacha
- Game Design Information from Amy Jo Kim
- New Trailer Video for Double Star Game
- Winners from Google Play Indie Games Festival
- New Indie Corner on Google Play
- The Superbook: an Interesting Idea
- Double Star in Indie Corner on Google Play
- Alien Commander to Appear in Rocket Rascal
- Improved Double Star
- Tutorial: How to Implement In-app Billing in Android - Part 1
- Android Images With Clickable Areas - Part 1
- Tutorial: How to Implement In-app Billing in Android – Part 2
- Multitouch Panning and Zooming Examples for Android
- Moving Views In Android - Part 2, Drag and Drop
- How to Export and Import Android Virtual Devices
- How To Build A Simple Help Screen in Android
- Android Rotate and Scale Bitmap Example
- Drag-Drop for Android GridView (V4)
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Category Archives: Game Design
I found what looks like a good source for game information. It’s from Amy Jo Kim. See https://www.getrevue.co/profile/amyjokim.
There are many good talks by Amy Jo Kim on Youtube. A few of my favorites follow. There are quite a few references to gamification, but what I really have enjoyed is learning about building compelling experiences and community. Continue reading
Game designers, you might get some ideas for games and techniques here: Google Play Indie Games Festival.
It’s interesting that most things you think about turn into games. Not two months ago, I was thinking about orbits and gravity after reading a sci-fi book. The book was Seven Eves by Neal Stephenson. One of the apps winners was a puzzle game about orbits. Continue reading
With so many games out there, you have to hook players right away. Double Star has a setting that let’s you choose between short and long training. My hope was that the short training would get players into the real game faster. Any thoughts? Did it work for you?
More on the “thirty second hook” here … Continue reading
There is new code for the Java version of Super Star Trek. The latest changes include improvements in the way events are handled.
In this article, I describe how I built a simple game board in Android. The sample app shows a grid of squares that represents a game board. The squares on the game board come from an array of image tiles. The grid can be zoomed in or out and moved. Touch events are triggered when squares are touched. Regular and long press are handled. With this sample as a starting point, it should be easy to build a game that uses a board of squares. Continue reading
For my next Android tutorial, I am working on a demo app for a game board. The app displays a grid of squares that represents a game board. The grid can be zoomed in or out and moved. Touch events are triggered when squares are touched. Regular and long press are handled….
Here is a short video of the demo app in action. … Continue reading