Category Archives: Game Design

Winners from Google Play Indie Games Festival

Game designers, you might get some ideas for games and techniques here: Google Play Indie Games Festival.

It’s interesting that most things you think about turn into games. Not two months ago, I was thinking about orbits and gravity after reading a sci-fi book. The book was Seven Eves by Neal Stephenson. One of the apps winners was a puzzle game about orbits. Continue reading

Advertisements
Posted in Android, Game Design | Tagged , , | Leave a comment

More on the Thirty Second Hook

With so many games out there, you have to hook players right away. Double Star has a setting that let’s you choose between short and long training. My hope was that the short training would get players into the real game faster. Any thoughts? Did it work for you?

More on the “thirty second hook” here … Continue reading

Posted in Android, Double Star, Game Design | Tagged , , , , | Leave a comment

New Code for Super Star Trek

There is new code for the Java version of Super Star Trek. The latest changes include improvements in the way events are handled.

See the Wglxy.com download page: http://www.wglxy.com/java-port-of-super-star-trek. Continue reading

Posted in Game Design, Java | Tagged , , , | Leave a comment

Android Example of a Zoomable Game Board

In this article, I describe how I built a simple game board in Android. The sample app shows a grid of squares that represents a game board. The squares on the game board come from an array of image tiles. The grid can be zoomed in or out and moved. Touch events are triggered when squares are touched. Regular and long press are handled. With this sample as a starting point, it should be easy to build a game that uses a board of squares. Continue reading

Posted in Android, Game Design | Tagged , , , , , , | 1 Comment

Demo of a Zoomable Game Board

For my next Android tutorial, I am working on a demo app for a game board. The app displays a grid of squares that represents a game board. The grid can be zoomed in or out and moved. Touch events are triggered when squares are touched. Regular and long press are handled….

Here is a short video of the demo app in action. … Continue reading

Posted in Android, Game Design | Tagged , , , , , | Leave a comment

Atari: Game Over

I just watched “Atari: Game Over”. It is a good documentary about Atari, the old video game company from the 80’s. Interesting to hear from some of the designers of the early video games. See http://www.imdb.com/title/tt3715406/. Continue reading

Posted in Game Design | Leave a comment

The Thirty Second Hook and Double Star

I recently read “The 30-Second Hook” on Gamasutra. It’s a very good article about the experience of the developers of Blowfish Meets Meteor. The author talks about the experience dealing with the problem of making your game appealing to players trying your game. You have to hook players quickly or, in may cases, you lose them. He writes, “people played only the rather simplistic, tutorial-based first level and put it down because they assumed this was a reflection of the entire game.”

It seems that this might apply to my Double Star Android game. Twenty levels of play are provided in the game, with mysteries, challenges, and rewards along the way. However, it all starts with a training level. If training takes too long, players might never get to the more interesting parts of the game.

The latest beta release of the game introduces a short training level.
Continue reading

Posted in Android, Game Design | Tagged , , , | 1 Comment