I have updated the Java code for my port of the old Super Star Trek game. I first wrote about this about a year ago. See “Java Version of Super Star Trek“.
This update has many bug fixes and enhancements, including support for a deathray, a special kind of beacon planet, an alien home world, and firing phasers and torpedos at up to three targets at once. The new code is available on the SST2k page on Wglxy.com.
(Update on February 4, 2016: There is a newer zip file on the Wglxy.com page, or you can download it here: sst-space-war-160204.zip.)
More News about Super Star Trek
Android App. I have built an Android app based on this Java code. The app is more than just destroying alien ships, which is the main objective of Super Star Trek. The app has a storyline about searching the galaxy for the aliens’ home world. If you would like to try that game, more information is available here: Beta Test for Double Star.
SST2k website. The website where I originally found the C code for Super Star Trek is no longer around. I did locate the original SST2k manual in one of the places that caches old web pages. See SST2k game instructions.
Review on Space Game Junkie. The old game was recently reviewed on the Space Game Junkie website. That website is a fun place to visit if you like space games. Brian Rubin did a four part series on Super Star Trek. The link to the first of the series is here: Super Star Trek (entry 1). If you like the game, you will undoubtedly enjoy Brian’s entertaining attempt to learn the game. If you visit his Google+ page, you will find a post from me about movement, where I try to explain why his encounters with blackholes are not as unpredictable as he thought.