Revised – Lessons From Angry Birds

Back in February 2014, I wrote an article about how I did tutorials in a space war game app. The article was “Lessons From Angry Birds: My Thoughts on Android Game Tutorials“. The topics covered include game tutorials, engaging users, and gamification. The article has been revised a bit, primarily because the game changed names from “Starship” to “Double Star”.


I posted the following questions and would love to hear from a few readers:

  1. Does an Angry Birds style tutorial work? Do you really know what to touch to make something happen?
  2. Is it effective to earn ranks while you learn the game?
  3. Or does it make it look like the game is not interesting?
    In other words, does it take too long to get to a game that’s fairly challenging?

Please read the old article, try the Double Star app, and think about the questions. Post comments here or in the Double Star community on Google+.

About Bill Lahti

Bill Lahti is a software engineer building mobile applications and knowledge management solutions. Two of his interests are writing for this blog and building Android apps, with strategy games being an area of particular interest.
This entry was posted in Android, Game Design and tagged , , , . Bookmark the permalink.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s