I have been thinking about stories lately and what makes a great story. I hope that learning about good stories will help me as I work on my space war app.
Two good TED videos: (1) The Clues to a Great Story, by Andrew Stanton; (2) The Mystery Box, by J. J. Abrams. Both have funny parts, but are are also very thought-provoking.
I especially like the line, “Drama is anticipation mingled with uncertainty.” How would that play out in a game?
Abrams’ talk is about using mystery to drive interest. As a fan of the old Lost show, I really appreciate it when J. J. Abrams says early on, “What the Hell is that island?”. For my game, I am still searching for the right way to introduce the mystery that lies behind the levels in the game.